Death and Other Details


Using on-set photos and LiDAR scans, I dove into a fun project where I got to play both artist and technician. I modeled, shaded, and baked high-fidelity furniture and architectural details, all tuned for Unreal Engine.

Rendered in Blender


Wireframe vs Render


Before After

Before After

Before After

Before After

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Houdini Explorations

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AKAI Keyboard